<Application>
	<StreamManager>
		<VirtualDirectory>
              <!-- Specifies application specific virtual directory mapping for streams.   -->
			<Streams>/;${LIVE_DIR}</Streams>
		</VirtualDirectory>

		 <!-- OverridePublisher: Configuring server to automatically override stream :				-->
		 <!--					As default behavior of FMS, while any existing client is publishing	-->
		 <!-- a stream, no other client can publish a stream with the same name. To give incoming   -->
		 <!-- publising request the rights to override any existing stream (with the same name) the -->
		 <!-- <OverridePublisher> tag should be set to true. This, however, should always be supported-->
		 <!-- by 'proper authentication' of all clients.											-->
		 <!-- Setting it true helps FME reconnect faster in case of a connection drop 				-->

		 <!-- <OverridePublisher>true</OverridePublisher> -->

	</StreamManager>


	<!-- Settings specific to runtime script engine memory -->
	<JSEngine>
		<!-- This specifies the max size (Kb.) the runtime can grow to before -->
		<!-- garbage collection is performed.                                 -->
		<RuntimeSize>20480</RuntimeSize>
	</JSEngine>

	
	<Client>
		<Bandwidth>
			<!-- Specified in bytes/sec -->
			<ServerToClient>2500000</ServerToClient>
			<!-- Specified in bytes/sec -->
			<ClientToServer>2500000</ClientToServer>
		</Bandwidth>

		<MsgQueue>
			<Live>
				<!-- Drop live audio if audio q exceeds time specified. time in milliseconds -->
				<MaxAudioLatency>2000</MaxAudioLatency>
				<!-- Default buffer length in millisecond for live audio and video queue. -->
				<MinBufferTime>2000</MinBufferTime>
			</Live>
			<Recorded>
				<!-- Default buffer length in millisecond for live audio and video, value cannot be set below this by Flash player. -->
				<MinBufferTime>2000</MinBufferTime>
			</Recorded>
			<Server>
				<!-- Ratio of the buffer length used by server side stream -->
				<!-- to live buffer.  The value is between 0 and 1.  To    -->
				<!-- avoid break up of audio, the ratio should not be more -->
				<!-- than 0.5 of the live buffer.                          -->
				<BufferRatio>0.5</BufferRatio>
			</Server>
		</MsgQueue> 
	</Client>





</Application>
